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Cybersickness

Quoted from Wikipedia

Virtual reality sickness occurs when exposure to a virtual environment causes symptoms that are similar to motion sickness symptoms.[1] The most common symptoms are general discomfort, headache, stomach awareness, nausea, vomiting, pallor, sweating, fatigue, drowsiness, disorientation, and apathy.[2] Other symptoms include postural instability and retching.[2] Virtual reality sickness is different from motion sickness in that it can be caused by the visually-induced perception of self-motion; real self-motion is not needed.[1] It is also different from simulator sickness; non-virtual reality simulator sickness tends to be characterized by oculomotor disturbances, whereas virtual reality sickness tends to be characterized by disorientation.[3]

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2024
International Journal of Human-Computer Studies
XR
Virtual Reality
Augmented Reality
Webizing
WebXR
Remote Collaboration
Cybersickness
Eunhee Chang, Yongjae Lee, Mark Billinghurst, Byounghyun Yoo
https://doi.org/10.1016/j.ijhcs.2024.103304
์žฅ์€ํฌ, ์ด์šฉ์žฌ, Mark Billinghurst, ์œ ๋ณ‘ํ˜„
10.1016/j.ijhcs.2024.103304
2024/10/01
2024
International Journal of Humanโ€“Computer Interaction
XR
Virtual Reality
Augmented Reality
Webizing
WebXR
Remote Collaboration
Cybersickness
Eunhee Chang, Yongjae Lee, Byounghyun Yoo
https://doi.org/10.1080/10447318.2023.2241294
์žฅ์€ํฌ, ์ด์šฉ์žฌ, ์œ ๋ณ‘ํ˜„
10.1080/10447318.2023.2241294
2024/09/30
2023
Virtual Reality
Cybersickness
XR
Virtual Reality
Eunhee Chang, Mark Billinghurst, Byounghyun Yoo
https://doi.org/10.1007/s10055-023-00795-y
์žฅ์€ํฌ, Mark Billinghurst, ์œ ๋ณ‘ํ˜„
10.1007/s10055-023-00795-y
2023/09/01
2022
Virtual Reality
Cybersickness
Virtual Reality
XR
Eunhee Chang, Hyun Taek Kim, Byounghyun Yoo
https://doi.org/10.1007/s10055-021-00622-2
์žฅ์€ํฌ, ๊น€ํ˜„ํƒ, ์œ ๋ณ‘ํ˜„
10.1007/s10055-021-00622-2
2022/09/01
2022
ํ•œ๊ตญCDEํ•™ํšŒ ๋™๊ณ„ํ•™์ˆ ๋Œ€ํšŒ
Cybersickness
Virtual Reality
XR
Suyeong Kim, Byounghyun Yoo, Juyeong Hwang, Eunhee Chang
๊น€์ˆ˜์˜, ์œ ๋ณ‘ํ˜„, ํ™ฉ์ฃผ์˜, ์žฅ์€ํฌ
2022/02/09 โ†’ 2022/02/12
2021
Journal of Computational Design and Engineering
Cybersickness
Virtual Reality
XR
Eunhee Chang, Hyun Taek Kim, Byounghyun Yoo
https://doi.org/10.1093/jcde/qwab010
์žฅ์€ํฌ, ๊น€ํ˜„ํƒ, ์œ ๋ณ‘ํ˜„
10.1093/jcde/qwab010
2021/04/28
2020
International Journal of Human-Computer Interaction
Cybersickness
Virtual Reality
XR
Eunhee Chang, Hyun Taek Kim, Byounghyun Yoo
https://doi.org/10.1080/10447318.2020.1778351
์žฅ์€ํฌ, ๊น€ํ˜„ํƒ, ์œ ๋ณ‘ํ˜„
10.1080/10447318.2020.1778351
2020/09/10
2018
์ •๋ณด๊ณผํ•™ํšŒ๋…ผ๋ฌธ์ง€
Cybersickness
Virtual Reality
XR
Eunhee Chang, Daeil Seo, Hyun Taek Kim, Byounghyun Yoo
https://doi.org/10.5626/JOK.2018.45.3.251
์žฅ์€ํฌ, ์„œ๋Œ€์ผ, ๊น€ํ˜„ํƒ, ์œ ๋ณ‘ํ˜„
10.5626/JOK.2018.45.3.251
2018/03/01